![]() You can choose between Performance Mode, which runs the game at p, or Image Quality Mode which runs the game at 60 FPS 4K resolution. ![]() Lastly, the graphical fidelity settings on PS5 are incomplete. Also, the game results and rewards screen is slow and buggy as well sometimes getting stuck when leveling up or not showing anything at all. To get into a match takes forever between various loading screens and I noticed a glaring visual bug where black players have white torsos if they are wearing revealing midsection gear (see the screenshot below as an example). Secondly, presentations in game modes like The Yard are buggy as hell. While I appreciate the developers taking the time to optimize the menu UI, the transitions between managing the team, staff and weekly events, could be a bit faster. In addition, the menus in Franchise Mode for certain goals, like talking to the press or players in the locker room, can be a bit slow or glitchy. Surely the developer can simply bring over the player face customization options from Face Of The Franchise? Skin tones, face structure, eye shape and color, hair styles and more are much more abundant in the side mode than what you get in Franchise Mode. ![]() Furthermore, create-a-player, create-a-coach and newly drafted players all use the same face models that Madden has used since 2001. New body types for different players and positions like Agile and Bruiser builds, and jerseys can be wrinkled during games.Īlthough, outside of that, I didn’t notice any improvements to weather systems like snow or rain as it’s pretty much the same as previous entries. These upgrades include updated facial scans for popular players like Justin Jefferson and Cooper Kupp and rookies like Aidan Hutchinson. When it comes to Madden 23’s visuals and presentation, I saw a few notable upgrades but nothing mind-blowing. I’m not sure if Tiburon turned them up to make online matches more exciting or competitive, but it just seemed unrealistic to me, especially when compared to previous Madden entries. At this time, I don’t think the gameplay adjustment sliders even work, as even after adjustments I’m still seeing ridiculous numbers of interceptions per game. It was just an automatic interception, regardless of my WR making attempts at the ball or the defender having to perform some crazy acrobatics to nab the ball. Yeah, we’re playing on All-Madden, but I didn’t see them really ever drop a pass or at least attempt to swat or deflect the ball. Despite turning CPU interceptions down to 0%, both my friend and I had games where the CPU would pick just about every throw they came near, resulting in anywhere between 5-9 interceptions per game. The one gripe I have with the gameplay is with the computer defensive interceptions. There are supposedly over 3,500 new animations that have been added to the branching animation technology, so gameplay feels more varied overall. You can also fight for extra yards or even break through tackles using a familiar mechanic EA brought back.īoth the offensive and defensive line AI seems to have received an upgrade too. ![]() Running the ball feels tighter with the ability to plant your feet and make sharp cuts through holes. The defensive tackling feels more organic, allowing for physics-based gang tackles and WR versus DB battles. The new FieldSENSE™ features add more depth and realism to everything. ![]()
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